

Wandering Monster – Wandering Monster is still great versus almost every slow deck, because they also run some small minions to proc it.For example, it increases the chance of finding your Spellstone greatly. Tracking – Since you will skip your Turn 1 anyway most of the time, it’s better to use that time in order to find one of the cards you actually need.Playing it on the curve creates a big board presence that can fight off against Aggro deck’s board. Lesser Emerald Spellstone – If you have some early game Secrets already.Flanking Strike – If you have rest of the curve already (like 2 mana play into 3 mana play).

Eaglehorn Bow – With a Secret to play on Turn 2.Skipping Turn 2 is really bad against Aggro. Animal Companion – If you have something to play on Turn 2 already.Lower Priority (Keep only if certain conditions are met) Grievous Bite – Good removal against faster decks, especially when combined with Candleshot to set everything up.Explosive Trap – Faster decks want to flood the board and dealing 2 AoE damage for 2 mana is definitely a great way to counter that.It is very likely that your opponent will attack with a 1-drop, it will kill off his 1-drop and you will still have a minion alive on the board to trade into something else. Wandering Monster – Probably the best Secret against Aggro.You get 3 pings for just 1 mana and it doesn’t cost you any health, which is a big issue when facing a deck that wants to rush you down. Candleshot – Great weapon vs aggressive decks.Spell Hunter Mulligan Strategy & Guide VS Fast Decks

We’ve listed a popular version of Spell Hunter below, we’ll be updating the guide soon! Deck List Between the fact that it didn’t get nerfed at all, and the fact that some of the bad matchups are gone, it is now a solid choice to ladder with. While the deck wasn’t initially very popular, because it had a bunch of bad matchups, it’s now the most played Hunter archetype on the ladder. However, since the combo has rotated out, Spell Hunter had to go back to the more “fair” card choice – To My Side!, which isn’t a bad card, it’s just not a massive swing like Barnes is. It was very simple – playing Barnes on T4 (which you hard mulliganed for) resulted in him pulling the 1/1 version of Y’Shaarj (since it was the only other minion in your deck), which pulled the 10/10 version – that was an instant win in lots of matchups. Kobolds & Catacombs version of the decks opted to run the Barnes + Y'Shaarj, Rage Unbound combo. Combine this with the explosive potential of the Lesser Emerald Spellstone and spells-matter Rhok'delar, and we have a spicy combination that took Hunter into a completely different direction. The release of Deathstalker Rexxar gave Hunters a reliable way to generate cards as a late-game engine with the Zombeast hero power. Hunter has a tendency to empty its hand quickly, with no real way to replenish those expended resources (the exception being one-for-one effects like Stampede or Lock and Load that replace spent cards, with obvious downsides). Secret Hunter had a brief moment in the sun, but secrets themselves lack “oomph” in the late-game. Face, Hybrid, and Midrange Hunters all thrive off of the strength and efficiency of their creatures, backed up by versatile spells. Hunter has always had a heavy reliance on creatures, particularly beasts, as part of its class identity.
#Spellhunter decklist hearthstone top decks how to
You need to have sticky minions that can constantly apply pressure and do repeated damage early because those early points will add up in the end when you finish them off with a doomguard or soulfire.Our Spell Hunter deck list guide will go through the ins-and-outs of the most popular Hunter build from The Boomsday Project! This guide will teach you how to mulligan, pilot, and substitute cards for this archetype! Introduction to Spell Hunter Snipe and Wander Monster cannot really be played around so you will just need to suck those up.Ī zoolock's deck's strength is in going face and overwhelming before they can stabilize. I would not keep soulfire in case it procs cat trap, but it can be used as a finisher if drawn. For example, attack with a voidwalker to proc an explosive or freezing trap before dropping a flame imp. Playing around their secrets while still being aggressive is key for winning the match-up. The other cards are because of their high health/low mana that helps them survive at least one explosive trap and you can set them off without sacrificing another high value minion to proc the secret (though this does not help in the case of snipe). If you have these then I would keep a councilman as well. I would mulligan aggressively for Prince, voidwalkers, and Malch's imp. If they clear your board you have a high chance of losing (like vs any other deck). The difficulty in their deck would be their explosive trap clear on you or as you pointed out, flanking strike, or eaglehorn bow.
